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The Last of Us 2 used Infamous: Second Son Seattle assets early in development - holderhavelf

The Last of Us 2 used Notorious: Second Son Seattle assets early in development

The Last of Us 2
(Project credit: Naughty Bounder)

The Final of Us 2 got an assist from another PS4 exclusive set in Seattle during the betimes days of its development, though you probably wouldn't be intimate IT from the finished product.

A new Pun Informer interview with Juicy Frank Centennial State-presidents Neil Druckmann and Evan H. G. Wells reveals a new detail nigh how The Conclusion of Us 2, specifically the portion of the game set in Seattle, took shape.

"Very early on in The Last of Us Part 2 development, we knew that it was taking place in Seattle, and we knew that Sucker Punch had completely modeled Seattle for Ill-famed: Second Son," Wells explained. "We said, 'We'Ra not going to use the assets in the biz, but we want to quickly check out the space, so hind end we mystify access to those assets?' And they said, 'Sure,' and sent it over. We were able to quickly rough the environment. That was a huge help."

Infamous: Second Son

(Simulacrum credit: Sucker Punch)

Game developers often "block out" designs for levels with non-final assets that help them conceptualize how the ultimate version testament look and play. With entirely those bits and bobs from Second Logos's Seattle ready to go, it likely found Naughty Dog a obedient total of time getting their post-apocalyptic counterpart functioning and running. It's also a feel-good, full-circle present moment that parts pulled from one of the first big PS4 exclusives helped shape one of the last cosmic PS4 exclusives.

Speaking of PS4 assert songs, Druckmann added that The Last of U.S.A 2 shared horse mo-cap information with Specter of Tsushima - you can see pictures of the horses entirely flecked up and available to record for two telecasting games in this 2020 nip from Naughty Dog animation director Jeremy Yates.

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Connor Sheridan

I got a Atomic number 56 in journalism from Central Michigan University - though the best education I standard there was from Centimeter Life, its bookman-run newsprint. Womb-to-tomb before that, I started following my degree in video games by bugging my older pal to let me toy Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a tidings writer for CVG, and at once I'm a faculty writer hither at GamesRadar.

Source: https://www.gamesradar.com/the-last-of-us-2-used-infamous-second-son-seattle-assets-early-in-development/

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